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Slide background Frictionless management
Data analysis
Rational production
Real-time information
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About me

I'm in the video game industry for 15+ years. I've got a Game Design and Project Management diploma at Supinfogame and a two-year diploma in computer science. I live in Paris, France.

Work experience

I've been working in development studios (Eversim, Magic Pockets) and publishers (Ubisoft, Focus Home Interactive), on consoles (DS, 3DS, Wii, Wii U, Xbox 360, X1, PS4, Switch, PS5, XS...), mobiles (iOS, Android, Tizen) and PC, for casual and hardcore players.
I'm also giving game design and project management courses in a public higher education apprenticeship school.

Personal interests

Sports (table tennis, cycling...), history and music of video games, and philosophy (author of the book “ Les pensées d’un gamin ”, published by Le Manuscrit, 2005)


Here are some of the projects I worked on

Hood - Outlaws & Legends

Focus / Sumo Digital


Focus / Saber

Starlink: Battle for Atlas


Sick Bricks

Spin Master / Magic Pockets

The Smurfs

Ubisoft / Magic Pockets

Ninja Turtles (the movie)

Activision / Magic Pockets

TMNT (the TV show)

Activision / Magic Pockets

The House of the Dead: the lost reels

Sega / Magic Pockets

Mini Ninjas

Square Enix / Magic Pockets

Bratz: Fashion Boutique

Activision / Magic Pockets

Splinter Cell: Blacklist




Rulers of Nations



Supinfogame / Team NoCulture


I'm a producer and a game designer. I also enjoy creating tools...

Project Management

Team management: setting up of management methods specific to the project (iterative process, waterfall, Agile methods...), implication of the team members, regular meeting organization, setting up of a report system, information flux circulation optimization...
Planning / scheduling: gathering information provided by the production line units, projections (Delphi method...), setting up of the schedule and the critical path, milestones...
Project monitoring: regular report with the leaders, information circulation, day-to-day write-up about the project status, complete review of the project if any difficulties are encountered, to adapt the methods if necessary, risk estimation...
Use of Gantt, Pert: building of the task hierarchy and the links between them in the production line, estimations to elaborate the critical path...

Game and Level Design

Creation: proposals, key concepts composition, brainstorming organization, work with constraints (editorial, technical)...
Game concept: composition of a one or two page document, which gathers the game's key elements, explanation of the intentions and unique selling points, how the game is structured...
Game design document: concept, gameplay, game's mechanics, structure, progression, ergonomics, interface...
Audit: critical review of a project that is currently being developed, proposals for modifications, additions or deletions, setting a new frame...
Benchmark: specific study of a genre or a particular game's mechanic, theorization and application to the current project...

Tool creation

As a programmer-analyst, I can study a business problem and design a programmatic solution for it (and eventually code this solution).
I try to create tools that
- improve the information system efficiency
- automate repetitive tasks
- make people's life easier
So far, in addition to Magic Projects, I created tools to handle Project Portfolio (PPM), localization process, game build creation, text checking...
Why creating such tools instead of using existing ones? It's a way have something that
- really matches your need
-is adapated to your company
- can easily evolve through time
- you keep control on it


Magic Projects

Magic Projects is a free project management solution. Feel free to download it!

Frictionless management

Magic Projects' ambition is to allow you to remove as many frictions as possible during project management. Tasks will naturally go from one member to another. It's easy to navigate through the task flow to iterate, add comments, ask questions...

Data analysis

In Magic Projects, each member states the task he/she is working on. Combined to task estimations, this allows Magic Projects to provide you ways to synthetize the data and extract global information: project completion, planning built on the fly, up-to-date budget...

Rational production

Using data you provide (team distribution, jobs, task assignment...), Magic Projects can help you to check if you can meet deadlines. You can also see your team workload which can be helpful during task allocation. There is a tag system to get interesting stats about similar tasks: average completion time, overview...

Real-time information

There is a notification system keeping you posted about project's life: someone started working on a task you created, or completed it... These notifications are displayed on Magic Projects but they can be sent via emails as well. Also, budgets, plannings, faisability studies... are automatically updated according to team members' activity.

Contact Me

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